Questions? Feedback? powered by Olark live chat software

Tie Patterns

Tie-patterns are the game schedule and tell the system who plays who on each day.  The League Scheduling System provides a pre-made library filled with over 300 of the most requested templates for scheduling structures. Structures can be cloned and modified for any event.

If you can't find the tie-pattern you need in the Tie-Pattern Library, follow the steps below to create your own:

1. Begin in the Elements Admin dashboard by clicking on the Scheduling Administration link (listed under the Schedules & Results section).

2. Click the Tie Patterns link under the Setup column.

3. Click the Add button in the green bar across the top of the dashboard next to "New Tie Patterns: 1". If you would like to make more than one new tie pattern at once, select a different number from the dropdown box.

4. Enter the appropriate information (Seq, Name, Description, number of teams, and number of teams per game) and hit the Save button.

 

5. Look through the list of created tie patterns and click the green Plus icon next to the new tie pattern to modify it further. A drop-down menu will list all of the other tie patterns in your system. Select the tie pattern you would like to clone as a starting point (this will not make changes to your previous tie pattern).

6. Once cloned, you can add more games to the new tie-pattern by manipulating the drop-down menu at the top. You can also make edits to the tie pattern by typing new data directly into the table. 

Description of columns:

  • # of New Tie Records to Add to Pattern - add the number of new games you want to the tie-pattern.  You can add up to 20 at a time.
  • GmNo - game number.  These must be listed in order.
  • Day - day of the week.  Each day of the week corresponds to a letter in the alphabet.  So day A is the first date in your date group, Day B is the second date, etc.
  • Flt1- this is the flight #.  Most will be A, but if there are multiple flights in a division then B, C, D, etc might be listed.
  • Tm1 - this is the first team, and it's always the home team.  
  • Flt2- this is the flight #.  Most will be A, but if there are multiple flights in a division then B, C, D, etc might be listed.
  • Tm2 - this is the second team, and it's always the away team.
  • Apply - if a game should only apply for one team then select it in the drop-down.  If you select Tm1 then the standings only update for Tm1.  Same if you select Tm2.  N/A means that the game does not count for anyone, and it's typically a playoff or championship game.
  • Round - this is for each round of games.  Most round robin games are blank or 1st.  Quarterfinals are typically round 2.  Semi-finals are either round 2 (if no quarterfinals) or round 3 (if there are quarterfinals).  Consolation games can be listed in any round.  The championship game is always the final round.  Round is important because it tells the system that games need to be spaced out appropriately because some teams will move on to the next round.
  • Phase - this labels the game.  Examples include:  consolation, quarter-final, semi-final, and championship.  It will show up above the game on the schedule.  Typically these are for tournaments.  These cannot be modified.  
  • Label - you can label the game (shown on the side of the schedule). 
  • View Placeholder Team Codes - this lets you view placeholder codes such as 1st Place, 2nd Place, 1st Place Flight A, etc.  Each code begins with a negative number.  You will leave the Flt1 and/or Flt 2 blank if you use a placeholder code.  Typically these are used for Tournaments.  Don't forget to include the dash before the # for a placeholder code.  Ex:  you will use -1001 vs -1002 for the championship game (if there are semi-finals).  1001 and 1002 mean nothing to the system.
  • View Game Distribution Report - Clicking on a number will show you an individual report.  Clicking on ALL will show you all of the reports.  The first report, tells you how many home/away games for each team.  The second report shows you what teams play each other.  It also indicates which games are home or away.  The third chart shows the opponent match-ups.  The fourth report tells you when teams have the first game of the day.  It is usually best to open this up in a new tab or a new window.

 

 

 

7. You can view a distribution list that will show you how many games each team is playing and what the general tie-pattern looks like. 

8. If you need placement codes (ex. -999 = Finals) click on the Placeholder codes link at the top. You will NOT need to add a flight in for that tie-pattern. The negative sign denotes the name of the tie-pattern.

9. When you are satisfied with your tie-pattern, save your changes.  Demosphere recommends clicking Save and Redisplay often so you do not lose your changes.  Click Save and Exit when you're done.

Tie Pattern Video Tutorial

CTA

Have an additional question about Tie Patterns? Reach out to Demosphere Support!